The-great-game 0.1.2-SNAPSHOT

Released under the GNU General Public License,version 2.0 or (at your option) any later version

Prototype code towards the great game I've been writing about for ten years, and know I will never finish.

Installation

To install, add the following dependency to your project or build file:

[journeyman-cc/the-great-game "0.1.2-SNAPSHOT"]

Topics

Namespaces

cc.journeyman.the-great-game.agent.agent

Anything in the game world with agency; primarily but not exclusively characters.

Public variables and functions:

cc.journeyman.the-great-game.agent.schedule

Schedules of plans for actors in the game, in order that they may have daily and seasonal patterns of behaviour.

Public variables and functions:

cc.journeyman.the-great-game.buildings.module

A module of a building; essentially something like a portacabin, which can be assembled together with other modules to make a complete building.

Public variables and functions:

    cc.journeyman.the-great-game.buildings.rectangular

    Build buildings with a generally rectangular floow plan.

    cc.journeyman.the-great-game.cloverage

    TODO: write docs

    Public variables and functions:

    cc.journeyman.the-great-game.gossip.gossip

    Interchange of news events between gossip agents.

    Public variables and functions:

    cc.journeyman.the-great-game.gossip.news-items

    Using news items (propositions) to transfer knowledge between gossip agents.

    cc.journeyman.the-great-game.holdings.holding

    TODO: write docs

    Public variables and functions:

    cc.journeyman.the-great-game.location.location

    TODO: write docs

    Public variables and functions:

    cc.journeyman.the-great-game.lore.digester

    TODO: write docs

    Public variables and functions:

      cc.journeyman.the-great-game.merchants.markets

      Adjusting quantities and prices in markets.

      Public variables and functions:

      cc.journeyman.the-great-game.merchants.merchant-utils

      Useful functions for doing low-level things with merchants.

      cc.journeyman.the-great-game.merchants.merchants

      Trade planning for merchants, primarily.

      Public variables and functions:

      cc.journeyman.the-great-game.merchants.planning

      Trade planning for merchants, primarily. This follows a simple-minded generate-and-test strategy and currently generates plans for all possible routes from the current location. This may not scale. Also, routes do not currently have cost or risk associated with them.

      cc.journeyman.the-great-game.merchants.strategies.simple

      Default trading strategy for merchants.

      Public variables and functions:

      cc.journeyman.the-great-game.objects.character

      TODO: write docs

      Public variables and functions:

        cc.journeyman.the-great-game.objects.container

        TODO: write docs

        Public variables and functions:

        cc.journeyman.the-great-game.objects.game-object

        Anything at all in the game world

        Public variables and functions:

        cc.journeyman.the-great-game.playroom

        TODO: write docs

        Public variables and functions:

        cc.journeyman.the-great-game.time

        TODO: write docs

        cc.journeyman.the-great-game.utils

        TODO: write docs

        cc.journeyman.the-great-game.world.heightmap

        Functions dealing with the tessellated multi-layer heightmap.

        cc.journeyman.the-great-game.world.location

        Functions dealing with location in the world.

        Public variables and functions:

        cc.journeyman.the-great-game.world.mw

        Functions dealing with building a great game world from a MicroWorld world.

        Public variables and functions:

          cc.journeyman.the-great-game.world.routes

          Conceptual (plan level) routes, represented as tuples of location ids.

          Public variables and functions:

          cc.journeyman.the-great-game.world.world

          Access to data about the world

          Public variables and functions: