cc.journeyman.the-great-game.merchants.planning

Trade planning for merchants, primarily. This follows a simple-minded generate-and-test strategy and currently generates plans for all possible routes from the current location. This may not scale. Also, routes do not currently have cost or risk associated with them.

augment-plan

(augment-plan merchant world plan)

Augment this plan constructed in this world for this merchant with the :quantity of goods which should be bought and the :expected-profit of the trade.

Returns the augmented plan.

generate-trade-plans

(generate-trade-plans merchant world commodity)

Generate all possible trade plans for this merchant and this commodity in this world.

Returned plans are maps with keys:

  • :merchant - the id of the merchant for whom the plan was created;
  • :origin - the city from which the trade starts;
  • :destination - the city to which the trade is planned;
  • :commodity - the commodity to be carried;
  • :buy-price - the price at which that commodity can be bought;
  • :expected-price - the price at which the merchant anticipates that commodity can be sold;
  • :distance - the number of stages in the planned journey
  • :dist-to-home - the distance from destination to the merchant’s home city.

nearest-with-targets

(nearest-with-targets plans targets)

Return the distance to the nearest destination among those of these plans which match these targets. Plans are expected to be plans as returned by generate-trade-plans, q.v.; targets are expected to be as accepted by make-target-filter, q.v.

plan-trade

(plan-trade merchant world commodity)

Find the best destination in this world for this commodity given this merchant and this origin. If two cities are anticipated to offer the same price, the nearer should be preferred; if two are equally distant, the ones nearer to the merchant’s home should be preferred. merchant may be passed as a map or a keyword; commodity should be passed as a keyword.

The returned plan is a map with keys:

  • :merchant - the id of the merchant for whom the plan was created;
  • :origin - the city from which the trade starts;
  • :destination - the city to which the trade is planned;
  • :commodity - the commodity to be carried;
  • :buy-price - the price at which that commodity can be bought;
  • :expected-price - the price at which the merchant anticipates that commodity can be sold;
  • :distance - the number of stages in the planned journey
  • :dist-to-home - the distance from destination to the merchant’s home city.

select-cargo

(select-cargo merchant world)

A merchant, in a given location in a world, will choose to buy a cargo within the limit they are capable of carrying, which they can anticipate selling for a profit at a destination.